CommonLimiter

class CommonLimiter(    lockCount: Int = 10,     regenTime: MilliSeconds = 15 * 1000,     scope: CoroutineScope = CoroutineScope(Dispatchers.Default)) : RequestLimiter

Constructors

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fun CommonLimiter(    lockCount: Int = 10,     regenTime: MilliSeconds = 15 * 1000,     scope: CoroutineScope = CoroutineScope(Dispatchers.Default))

Functions

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open suspend override fun <T> limit(block: suspend () -> T): T

Use limit for working of block (like delay between or after, for example)