add Strict
Add STRICT handler to list of available in future BehaviourContextWithFSM. Strict means that for input State will be used State::class == kClass and any State with exactly the same type will pass requirements
Add STRICT handler to list of available in future BehaviourContextWithFSM. Strict means that for input State will be used State::class == kClass and any State with exactly the same type will pass requirements