fsmOrThrow

fun <T> <Error class: unknown class>.fsmOrThrow(): <Error class: unknown class><T>

Extracting from BehaviourContext.data exists StatesMachine by key DATA_FSM_KEY, which usually some BehaviourContextWithFSM. In case if value absent in BehaviourContext.data will throw NullPointerException

Throws

NullPointerException