invoke

operator fun <T> invoke(behaviourContext: <Error class: unknown class>, handlers: List<BehaviourWithFSMStateHandlerHolder<*, T>>, statesManager: <Error class: unknown class><T>, fallbackHandler: BehaviourWithFSMStateHandlerHolder<T, T>? = null, stateInitialAction: <Error class: unknown class><BehaviourContextWithFSM<T>, Unit, T> = {}, onStateHandlingErrorHandler: <Error class: unknown class><T> = defaultStateHandlingErrorHandler()): DefaultBehaviourContextWithFSM<T>