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https://github.com/InsanusMokrassar/TelegramBotApiLibraries.git
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add dsl preview
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@ -2,14 +2,14 @@ package dev.inmo.tgbotapi.libraries.fsm.core
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import kotlin.reflect.KClass
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class StateHandlerHolder<I : State, O : State>(
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class StateHandlerHolder<I : State>(
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private val inputKlass: KClass<I>,
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private val strict: Boolean = false,
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private val delegateTo: StatesHandler<I, O>
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) : StatesHandler<State, O> {
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private val delegateTo: StatesHandler<I>
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) : StatesHandler<State> {
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fun checkHandleable(state: State) = state::class == inputKlass || (!strict && inputKlass.isInstance(state))
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override suspend fun handleState(state: State): O? {
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return delegateTo.handleState(state as I)
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override suspend fun StatesMachine.handleState(state: State): State? {
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return delegateTo.run { handleState(state as I) }
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}
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}
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@ -1,5 +1,5 @@
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package dev.inmo.tgbotapi.libraries.fsm.core
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fun interface StatesHandler<I : State, O : State> {
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suspend fun handleState(state: I): O?
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fun interface StatesHandler<I : State> {
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suspend fun StatesMachine.handleState(state: I): State?
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}
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@ -4,26 +4,24 @@ import dev.inmo.micro_utils.coroutines.*
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import kotlinx.coroutines.*
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import kotlinx.coroutines.flow.asFlow
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private suspend fun <I : State, O : State> launchStateHandling(
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private suspend fun <I : State> StatesMachine.launchStateHandling(
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state: State,
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handlers: List<StateHandlerHolder<out I, out O>>
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): O? {
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return handlers.firstOrNull { it.checkHandleable(state) } ?.handleState(
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state
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)
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handlers: List<StateHandlerHolder<out I>>
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): State? {
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return handlers.firstOrNull { it.checkHandleable(state) } ?.run {
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handleState(state)
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}
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}
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class StatesMachine<T : State, I : T, O : T>(
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private val statesManager: StatesManager<T>,
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private val handlers: List<StateHandlerHolder<out I, out O>>
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) : StatesHandler<T, O> {
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override suspend fun handleState(state: T): O? {
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return launchStateHandling(state, handlers)
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}
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class StatesMachine (
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private val statesManager: StatesManager,
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private val handlers: List<StateHandlerHolder<*>>
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) : StatesHandler<State> {
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override suspend fun StatesMachine.handleState(state: State): State? = launchStateHandling(state, handlers)
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fun start(scope: CoroutineScope): Job = scope.launchSafelyWithoutExceptions {
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val statePerformer: suspend (T) -> Unit = { state: T ->
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val newState = handleState(state)
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val statePerformer: suspend (State) -> Unit = { state: State ->
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val newState = launchStateHandling(state, handlers)
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if (newState != null) {
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statesManager.update(state, newState)
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} else {
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@ -41,4 +39,8 @@ class StatesMachine<T : State, I : T, O : T>(
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launch { statePerformer(it) }
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}
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}
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suspend fun startChain(state: State) {
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statesManager.startChain(state)
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}
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}
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@ -4,30 +4,30 @@ import kotlinx.coroutines.flow.*
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import kotlinx.coroutines.sync.Mutex
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import kotlinx.coroutines.sync.withLock
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interface StatesManager<T : State> {
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val onChainStateUpdated: Flow<Pair<T, T>>
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val onStartChain: Flow<T>
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val onEndChain: Flow<T>
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interface StatesManager {
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val onChainStateUpdated: Flow<Pair<State, State>>
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val onStartChain: Flow<State>
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val onEndChain: Flow<State>
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/**
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* Must set current set using [State.context]
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*/
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suspend fun update(old: T, new: T)
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suspend fun update(old: State, new: State)
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/**
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* Starts chain with [state] as first [State]. May returns false in case of [State.context] of [state] is already
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* busy by the other [State]
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*/
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suspend fun startChain(state: T)
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suspend fun startChain(state: State)
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/**
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* Ends chain with context from [state]. In case when [State.context] of [state] is absent, [state] should be just
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* ignored
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*/
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suspend fun endChain(state: T)
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suspend fun endChain(state: State)
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suspend fun getActiveStates(): List<T>
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suspend fun getActiveStates(): List<State>
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}
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/**
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@ -35,20 +35,20 @@ interface StatesManager<T : State> {
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* key. In case when this callback will returns true, the state placed on [State.context] of new will be replaced by
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* new state by using [endChain] with that state
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*/
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class InMemoryStatesManager<T : State>(
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private val onContextsConflictResolver: suspend (old: T, new: T, currentNew: T) -> Boolean = { _, _, _ -> true }
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) : StatesManager<T> {
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private val _onChainStateUpdated = MutableSharedFlow<Pair<T, T>>(0)
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override val onChainStateUpdated: Flow<Pair<T, T>> = _onChainStateUpdated.asSharedFlow()
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private val _onStartChain = MutableSharedFlow<T>(0)
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override val onStartChain: Flow<T> = _onStartChain.asSharedFlow()
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private val _onEndChain = MutableSharedFlow<T>(0)
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override val onEndChain: Flow<T> = _onEndChain.asSharedFlow()
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class InMemoryStatesManager(
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private val onContextsConflictResolver: suspend (old: State, new: State, currentNew: State) -> Boolean = { _, _, _ -> true }
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) : StatesManager {
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private val _onChainStateUpdated = MutableSharedFlow<Pair<State, State>>(0)
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override val onChainStateUpdated: Flow<Pair<State, State>> = _onChainStateUpdated.asSharedFlow()
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private val _onStartChain = MutableSharedFlow<State>(0)
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override val onStartChain: Flow<State> = _onStartChain.asSharedFlow()
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private val _onEndChain = MutableSharedFlow<State>(0)
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override val onEndChain: Flow<State> = _onEndChain.asSharedFlow()
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private val contextsToStates = mutableMapOf<Any, T>()
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private val contextsToStates = mutableMapOf<Any, State>()
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private val mapMutex = Mutex()
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override suspend fun update(old: T, new: T) = mapMutex.withLock {
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override suspend fun update(old: State, new: State) = mapMutex.withLock {
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when {
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contextsToStates[old.context] != old -> return@withLock
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old.context == new.context || !contextsToStates.containsKey(new.context) -> {
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@ -67,26 +67,26 @@ class InMemoryStatesManager<T : State>(
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}
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}
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override suspend fun startChain(state: T) = mapMutex.withLock {
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override suspend fun startChain(state: State) = mapMutex.withLock {
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if (!contextsToStates.containsKey(state.context)) {
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contextsToStates[state.context] = state
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_onStartChain.emit(state)
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}
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}
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private suspend fun endChainWithoutLock(state: T) {
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private suspend fun endChainWithoutLock(state: State) {
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if (contextsToStates[state.context] == state) {
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contextsToStates.remove(state.context)
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_onEndChain.emit(state)
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}
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}
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override suspend fun endChain(state: T) {
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override suspend fun endChain(state: State) {
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mapMutex.withLock {
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endChainWithoutLock(state)
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}
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}
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override suspend fun getActiveStates(): List<T> = contextsToStates.values.toList()
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override suspend fun getActiveStates(): List<State> = contextsToStates.values.toList()
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}
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@ -0,0 +1,35 @@
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package dev.inmo.tgbotapi.libraries.fsm.core.dsl
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import dev.inmo.tgbotapi.libraries.fsm.core.*
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import kotlin.reflect.KClass
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class FSMBuilder(
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var statesManager: StatesManager = InMemoryStatesManager()
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) {
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private var states = mutableListOf<StateHandlerHolder<*>>()
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fun <I : State> add(kClass: KClass<I>, handler: StatesHandler<I>) {
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states.add(StateHandlerHolder(kClass, false, handler))
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}
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fun <I : State> addStrict(kClass: KClass<I>, handler: StatesHandler<I>) {
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states.add(StateHandlerHolder(kClass, true, handler))
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}
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fun build() = StatesMachine(
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statesManager,
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states.toList()
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)
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}
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inline fun <reified I : State> FSMBuilder.onStateOrSubstate(handler: StatesHandler<I>) {
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add(I::class, handler)
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}
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inline fun <reified I : State> FSMBuilder.strictlyOn(handler: StatesHandler<I>) {
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addStrict(I::class, handler)
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}
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fun buildFSM(
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block: FSMBuilder.() -> Unit
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): StatesMachine = FSMBuilder().apply(block).build()
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import dev.inmo.tgbotapi.libraries.fsm.core.*
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import dev.inmo.tgbotapi.libraries.fsm.core.dsl.buildFSM
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import dev.inmo.tgbotapi.libraries.fsm.core.dsl.strictlyOn
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import kotlinx.coroutines.*
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import kotlin.random.Random
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import kotlin.test.Test
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@ -24,27 +26,25 @@ class PlayableMain {
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}
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}
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val statesManager = InMemoryStatesManager<TrafficLightState>()
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val statesManager = InMemoryStatesManager()
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val machine = StatesMachine(
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statesManager,
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listOf(
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StateHandlerHolder(GreenCommon::class) {
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val machine = buildFSM {
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strictlyOn<GreenCommon> {
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delay(1000L)
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YellowCommon(it.context).also(::println)
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},
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StateHandlerHolder(YellowCommon::class) {
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}
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strictlyOn<YellowCommon> {
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delay(1000L)
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RedCommon(it.context).also(::println)
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},
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StateHandlerHolder(RedCommon::class) {
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}
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strictlyOn<RedCommon> {
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delay(1000L)
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GreenCommon(it.context).also(::println)
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}
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)
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)
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this.statesManager = statesManager
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}
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initialStates.forEach { statesManager.startChain(it) }
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initialStates.forEach { machine.startChain(it) }
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val scope = CoroutineScope(Dispatchers.Default)
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machine.start(scope).join()
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