States
    Default StatesMachine may startChain and use inside logic for handling States. By default you may use DefaultStatesMachine or build it with dev.inmo.micro_utils.fsm.common.dsl.buildFSM. Implementers MUST NOT start handling until start method will be called
Inheritors
Functions
Link copied to clipboard
                  Main handling of state. In case when this state leads to another State and handleState returns not null State it is assumed that chain is not completed.
Link copied to clipboard
                  open suspend fun launchStateHandling(state: T, handlers: List<CheckableHandlerHolder<in T, T>>, onStateHandlingErrorHandler: StateHandlingErrorHandler<T>): T?
Link copied to clipboard