Default States Machine
class DefaultStatesMachine<T : State>(statesManager: StatesManager<T>, handlers: List<CheckableHandlerHolder<in T, T>>) : StatesMachine<T>
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Default realization of StatesMachine. It uses statesManager for incapsulation of States storing and contexts resolving, and uses launchStateHandling for State handling
Constructors
DefaultStatesMachine
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fun <T : State> DefaultStatesMachine(statesManager: StatesManager<T>, handlers: List<CheckableHandlerHolder<in T, T>>)
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Functions
handle State
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Will call launchStateHandling for state handling
launch State Handling
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open suspend fun launchStateHandling(state: T, handlers: List<CheckableHandlerHolder<in T, T>>): T?
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start
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Launch handling of states. On statesManager, statesManager will be called lambda with performing of state. If launchStateHandling will returns some State then statesManager will be used, otherwise StatesManager.endChain.
start Chain
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Just calls StatesManager.startChain of statesManager