Package dev.inmo.micro_utils.fsm.common.dsl

Types

FSMBuilder
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class FSMBuilder<T : State>(    var statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),     val fsmBuilder: (statesManager: StatesManager<T>, states: List<CheckableHandlerHolder<T, T>>) -> StatesMachine<T> = { statesManager, states -> StatesMachine( statesManager, states ) },     var defaultStateHandler: StatesHandler<T, T>? = StatesHandler { null })
class FSMBuilder<T : State>(    var statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),     val fsmBuilder: (statesManager: StatesManager<T>, states: List<CheckableHandlerHolder<T, T>>) -> StatesMachine<T> = { statesManager, states -> StatesMachine( statesManager, states ) },     var defaultStateHandler: StatesHandler<T, T>? = StatesHandler { null })
class FSMBuilder<T : State>(    var statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),     val fsmBuilder: (statesManager: StatesManager<T>, states: List<CheckableHandlerHolder<T, T>>) -> StatesMachine<T> = { statesManager, states -> StatesMachine( statesManager, states ) },     var defaultStateHandler: StatesHandler<T, T>? = StatesHandler { null })

Functions

buildFSM
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fun <T : State> buildFSM(block: FSMBuilder<T>.() -> Unit): StatesMachine<T>
fun <T : State> buildFSM(block: FSMBuilder<T>.() -> Unit): StatesMachine<T>
fun <T : State> buildFSM(block: FSMBuilder<T>.() -> Unit): StatesMachine<T>