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mirror of https://github.com/InsanusMokrassar/TelegramBotAPI.git synced 2024-11-22 08:13:47 +00:00

deprecation of BehaviourContextWithFSMBuilder

This commit is contained in:
InsanusMokrassar 2022-05-03 10:38:48 +06:00
parent 32451f4e1c
commit 89d13de307
3 changed files with 77 additions and 86 deletions

View File

@ -9,6 +9,8 @@ import dev.inmo.micro_utils.coroutines.accumulatorFlow
import kotlinx.coroutines.*
import kotlinx.coroutines.channels.BufferOverflow
import kotlinx.coroutines.flow.*
import kotlin.jvm.JvmName
import kotlin.reflect.KClass
/**
* Interface which combine [BehaviourContext] and [StatesMachine]. Subcontext of triggers and states contexts must have
@ -30,6 +32,25 @@ interface BehaviourContextWithFSM<T : State> : BehaviourContext, StatesMachine<T
}
}
/**
* Add NON STRICT [handler] to list of available in future [BehaviourContextWithFSM]. Non strict means that
* for input [State] will be used [KClass.isInstance] and any inheritor of [kClass] will pass this requirement
*
* @see BehaviourWithFSMStateHandlerHolder
* @see onStateOrSubstate
*/
fun <I : T> add(kClass: KClass<I>, strict: Boolean = false, handler: BehaviourWithFSMStateHandler<I, T>)
/**
* Add STRICT [handler] to list of available in future [BehaviourContextWithFSM]. Strict means that
* for input [State] will be used [State]::class == [kClass] and any [State] with exactly the same type will pass
* requirements
*
* @see BehaviourWithFSMStateHandlerHolder
* @see strictlyOn
*/
fun <I : T> addStrict(kClass: KClass<I>, handler: BehaviourWithFSMStateHandler<I, T>) = add(kClass, strict = true, handler)
override fun copy(
bot: TelegramBot,
scope: CoroutineScope,
@ -40,14 +61,42 @@ interface BehaviourContextWithFSM<T : State> : BehaviourContext, StatesMachine<T
): BehaviourContextWithFSM<T>
companion object {
@JvmName("invokeWithMutableList")
operator fun <T : State> invoke(
behaviourContext: BehaviourContext,
handlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>>,
statesManager: StatesManager<T>
) = DefaultBehaviourContextWithFSM<T>(behaviourContext, statesManager, handlers.toMutableList())
operator fun <T : State> invoke(
behaviourContext: BehaviourContext,
handlers: List<BehaviourWithFSMStateHandlerHolder<*, T>>,
statesManager: StatesManager<T>
) = DefaultBehaviourContextWithFSM<T>(behaviourContext, statesManager, handlers)
) = invoke<T>(behaviourContext, handlers.toMutableList(), statesManager)
}
}
/**
* Add NON STRICT [handler] to list of available in future [BehaviourContextWithFSM]. Non strict means that
* for input [State] will be used [KClass.isInstance] and any inheritor of [kClass] will pass this requirement
*
* @see BehaviourWithFSMStateHandlerHolder
* @see BehaviourContextWithFSM.add
*/
@Suppress("MemberVisibilityCanBePrivate")
inline fun <reified I : O, O: State> BehaviourContextWithFSM<O>.onStateOrSubstate(handler: BehaviourWithFSMStateHandler<I, O>) = add(I::class, strict = false, handler)
/**
* Add STRICT [handler] to list of available in future [BehaviourContextWithFSM]. Strict means that
* for input [State] will be used [State]::class == [kClass] and any [State] with exactly the same type will pass
* requirements
*
* @see BehaviourWithFSMStateHandlerHolder
* @see BehaviourContextWithFSM.addStrict
*/
@Suppress("MemberVisibilityCanBePrivate")
inline fun <reified I : O, O: State> BehaviourContextWithFSM<O>.strictlyOn(handler: BehaviourWithFSMStateHandler<I, O>) = addStrict(I::class, handler)
/**
* Default realization of [BehaviourContextWithFSM]. It uses [behaviourContext] as a base for this object as
* [BehaviourContext], but managing substates contexts updates for avoiding of updates lost between states
@ -55,7 +104,7 @@ interface BehaviourContextWithFSM<T : State> : BehaviourContext, StatesMachine<T
class DefaultBehaviourContextWithFSM<T : State>(
private val behaviourContext: BehaviourContext,
private val statesManager: StatesManager<T>,
private val handlers: List<BehaviourWithFSMStateHandlerHolder<*, T>>
private val handlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>>
) : BehaviourContext by behaviourContext, BehaviourContextWithFSM<T> {
private val updatesFlows = mutableMapOf<Any, Flow<Update>>()
private fun getContextUpdatesFlow(context: Any) = updatesFlows.getOrPut(context) {
@ -68,6 +117,10 @@ class DefaultBehaviourContextWithFSM<T : State>(
handlers
)
override fun <I : T> add(kClass: KClass<I>, strict: Boolean, handler: BehaviourWithFSMStateHandler<I, T>) {
handlers.add(BehaviourWithFSMStateHandlerHolder(kClass, strict, handler))
}
override fun start(scope: CoroutineScope): Job = scope.launchSafelyWithoutExceptions {
val statePerformer: suspend (T) -> Unit = { state: T ->
val newState = launchStateHandling(state, getContextUpdatesFlow(state.context), handlers)
@ -106,9 +159,9 @@ class DefaultBehaviourContextWithFSM<T : State>(
onBufferOverflow: BufferOverflow,
upstreamUpdatesFlow: Flow<Update>?,
updatesFilter: BehaviourContextAndTypeReceiver<Boolean, Update>?
): BehaviourContextWithFSM<T> = BehaviourContextWithFSM(
): DefaultBehaviourContextWithFSM<T> = BehaviourContextWithFSM(
behaviourContext.copy(bot, scope, broadcastChannelsSize, onBufferOverflow, upstreamUpdatesFlow, updatesFilter),
handlers,
handlers.toMutableList(),
statesManager
)
}

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@ -14,70 +14,8 @@ import kotlinx.coroutines.*
import kotlinx.coroutines.flow.Flow
import kotlin.reflect.KClass
class BehaviourContextWithFSMBuilder<T : State> internal constructor(
private val resultBehaviourContext: BehaviourContextWithFSM<T>,
private val handlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>>
) : BehaviourContextWithFSM<T> by resultBehaviourContext {
internal constructor(
baseBehaviourContext: BehaviourContext,
statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),
handlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>> = mutableListOf()
) : this(DefaultBehaviourContextWithFSM(baseBehaviourContext, statesManager, handlers), handlers)
/**
* Add NON STRICT [handler] to list of available in future [BehaviourContextWithFSM]. Non strict means that
* for input [State] will be used [KClass.isInstance] and any inheritor of [kClass] will pass this requirement
*
* @see BehaviourWithFSMStateHandlerHolder
* @see onStateOrSubstate
*/
fun <I : T> add(kClass: KClass<I>, handler: BehaviourWithFSMStateHandler<I, T>) {
handlers.add(BehaviourWithFSMStateHandlerHolder(kClass, false, handler))
}
/**
* Add STRICT [handler] to list of available in future [BehaviourContextWithFSM]. Strict means that
* for input [State] will be used [State]::class == [kClass] and any [State] with exactly the same type will pass
* requirements
*
* @see BehaviourWithFSMStateHandlerHolder
* @see strictlyOn
*/
fun <I : T> addStrict(kClass: KClass<I>, handler: BehaviourWithFSMStateHandler<I, T>) {
handlers.add(BehaviourWithFSMStateHandlerHolder(kClass, true, handler))
}
/**
* Add NON STRICT [handler] to list of available in future [BehaviourContextWithFSM]. Non strict means that
* for input [State] will be used [KClass.isInstance] and any inheritor of [kClass] will pass this requirement
*
* @see BehaviourWithFSMStateHandlerHolder
* @see BehaviourContextWithFSMBuilder.add
*/
@Suppress("MemberVisibilityCanBePrivate")
inline fun <reified I : T> onStateOrSubstate(handler: BehaviourWithFSMStateHandler<I, T>) {
add(I::class, handler)
}
/**
* Add STRICT [handler] to list of available in future [BehaviourContextWithFSM]. Strict means that
* for input [State] will be used [State]::class == [kClass] and any [State] with exactly the same type will pass
* requirements
*
* @see BehaviourWithFSMStateHandlerHolder
* @see BehaviourContextWithFSMBuilder.addStrict
*/
@Suppress("MemberVisibilityCanBePrivate")
inline fun <reified I : T> strictlyOn(handler: BehaviourWithFSMStateHandler<I, T>) {
addStrict(I::class, handler)
}
/**
* Returns completed [resultBehaviourContext], [handlers] and [statesManager]
*/
internal fun build() = resultBehaviourContext
}
@Deprecated("Will be removed soon")
typealias BehaviourContextWithFSMBuilder<T> = BehaviourContextWithFSM<T>
/**
* Creates [BehaviourContextWithFSM] via creating of [DefaultBehaviourContext] with [this] as [TelegramBot],
@ -95,16 +33,16 @@ suspend fun <T : State> TelegramBot.buildBehaviourWithFSM(
defaultExceptionsHandler: ExceptionHandler<Unit>? = null,
statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),
presetHandlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>> = mutableListOf(),
block: CustomBehaviourContextReceiver<BehaviourContextWithFSMBuilder<T>, Unit>
): BehaviourContextWithFSM<T> = BehaviourContextWithFSMBuilder(
block: CustomBehaviourContextReceiver<BehaviourContextWithFSM<T>, Unit>
): BehaviourContextWithFSM<T> = BehaviourContextWithFSM(
DefaultBehaviourContext(
this,
defaultExceptionsHandler ?.let { scope + ContextSafelyExceptionHandler(it) } ?: scope,
upstreamUpdatesFlow = upstreamUpdatesFlow
),
statesManager,
presetHandlers
).apply { block() }.build()
presetHandlers,
statesManager
).apply { block() }
/**
* Use [buildBehaviourWithFSM] to create [BehaviourContextWithFSM] and launch getting of updates
@ -117,7 +55,7 @@ suspend fun <T : State> TelegramBot.buildBehaviourWithFSMAndStartLongPolling(
defaultExceptionsHandler: ExceptionHandler<Unit>? = null,
statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),
presetHandlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>> = mutableListOf(),
block: CustomBehaviourContextReceiver<BehaviourContextWithFSMBuilder<T>, Unit>
block: CustomBehaviourContextReceiver<BehaviourContextWithFSM<T>, Unit>
): Pair<BehaviourContextWithFSM<T>, Job> = buildBehaviourWithFSM(
upstreamUpdatesFlow,
scope,
@ -147,8 +85,8 @@ suspend fun <T : State> TelegramBot.buildBehaviourWithFSMAndStartLongPolling(
* @see BehaviourContext
* @see BehaviourContextWithFSM
* @see longPolling
* @see BehaviourContextWithFSMBuilder.strictlyOn
* @see BehaviourContextWithFSMBuilder.onStateOrSubstate
* @see BehaviourContextWithFSM.strictlyOn
* @see BehaviourContextWithFSM.onStateOrSubstate
*/
@PreviewFeature
suspend fun <T : State> TelegramBot.buildBehaviourWithFSM(
@ -157,16 +95,16 @@ suspend fun <T : State> TelegramBot.buildBehaviourWithFSM(
defaultExceptionsHandler: ExceptionHandler<Unit>? = null,
statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),
presetHandlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>> = mutableListOf(),
block: CustomBehaviourContextReceiver<BehaviourContextWithFSMBuilder<T>, Unit>
): BehaviourContextWithFSM<T> = BehaviourContextWithFSMBuilder(
block: CustomBehaviourContextReceiver<BehaviourContextWithFSM<T>, Unit>
): BehaviourContextWithFSM<T> = BehaviourContextWithFSM(
DefaultBehaviourContext(
this,
defaultExceptionsHandler ?.let { scope + ContextSafelyExceptionHandler(it) } ?: scope,
upstreamUpdatesFlow = flowUpdatesFilter.allUpdatesFlow
),
statesManager,
presetHandlers
).apply { block() }.build()
presetHandlers,
statesManager
).apply { block() }
/**
* Use [buildBehaviourWithFSM] to create [BehaviourContextWithFSM] and launch getting of updates
@ -176,8 +114,8 @@ suspend fun <T : State> TelegramBot.buildBehaviourWithFSM(
* @see buildBehaviourWithFSMAndStartLongPolling
* @see BehaviourContext
* @see longPolling
* @see BehaviourContextWithFSMBuilder.strictlyOn
* @see BehaviourContextWithFSMBuilder.onStateOrSubstate
* @see BehaviourContextWithFSM.strictlyOn
* @see BehaviourContextWithFSM.onStateOrSubstate
*/
@PreviewFeature
suspend fun <T : State> TelegramBot.buildBehaviourWithFSMAndStartLongPolling(
@ -185,7 +123,7 @@ suspend fun <T : State> TelegramBot.buildBehaviourWithFSMAndStartLongPolling(
defaultExceptionsHandler: ExceptionHandler<Unit>? = null,
statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),
presetHandlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>> = mutableListOf(),
block: CustomBehaviourContextReceiver<BehaviourContextWithFSMBuilder<T>, Unit>
block: CustomBehaviourContextReceiver<BehaviourContextWithFSM<T>, Unit>
) = FlowsUpdatesFilter().let {
buildBehaviourWithFSM(
it,

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@ -39,7 +39,7 @@ suspend fun <T : State> telegramBotWithBehaviourAndFSM(
statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),
presetHandlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>> = mutableListOf(),
testServer: Boolean = false,
block: CustomBehaviourContextReceiver<BehaviourContextWithFSMBuilder<T>, Unit>
block: CustomBehaviourContextReceiver<BehaviourContextWithFSM<T>, Unit>
): TelegramBot = telegramBot(
token,
apiUrl,
@ -76,7 +76,7 @@ suspend fun <T : State> telegramBotWithBehaviourAndFSMAndStartLongPolling(
statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),
presetHandlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>> = mutableListOf(),
testServer: Boolean = false,
block: CustomBehaviourContextReceiver<BehaviourContextWithFSMBuilder<T>, Unit>
block: CustomBehaviourContextReceiver<BehaviourContextWithFSM<T>, Unit>
): Pair<TelegramBot, Job> {
return telegramBot(
token,