mirror of
https://github.com/InsanusMokrassar/TelegramBotAPI.git
synced 2024-11-22 16:23:48 +00:00
deprecation of BehaviourContextWithFSMBuilder
This commit is contained in:
parent
32451f4e1c
commit
89d13de307
@ -9,6 +9,8 @@ import dev.inmo.micro_utils.coroutines.accumulatorFlow
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import kotlinx.coroutines.*
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import kotlinx.coroutines.*
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import kotlinx.coroutines.channels.BufferOverflow
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import kotlinx.coroutines.channels.BufferOverflow
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import kotlinx.coroutines.flow.*
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import kotlinx.coroutines.flow.*
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import kotlin.jvm.JvmName
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import kotlin.reflect.KClass
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/**
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/**
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* Interface which combine [BehaviourContext] and [StatesMachine]. Subcontext of triggers and states contexts must have
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* Interface which combine [BehaviourContext] and [StatesMachine]. Subcontext of triggers and states contexts must have
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@ -30,6 +32,25 @@ interface BehaviourContextWithFSM<T : State> : BehaviourContext, StatesMachine<T
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}
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}
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}
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}
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/**
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* Add NON STRICT [handler] to list of available in future [BehaviourContextWithFSM]. Non strict means that
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* for input [State] will be used [KClass.isInstance] and any inheritor of [kClass] will pass this requirement
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*
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* @see BehaviourWithFSMStateHandlerHolder
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* @see onStateOrSubstate
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*/
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fun <I : T> add(kClass: KClass<I>, strict: Boolean = false, handler: BehaviourWithFSMStateHandler<I, T>)
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/**
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* Add STRICT [handler] to list of available in future [BehaviourContextWithFSM]. Strict means that
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* for input [State] will be used [State]::class == [kClass] and any [State] with exactly the same type will pass
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* requirements
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*
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* @see BehaviourWithFSMStateHandlerHolder
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* @see strictlyOn
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*/
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fun <I : T> addStrict(kClass: KClass<I>, handler: BehaviourWithFSMStateHandler<I, T>) = add(kClass, strict = true, handler)
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override fun copy(
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override fun copy(
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bot: TelegramBot,
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bot: TelegramBot,
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scope: CoroutineScope,
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scope: CoroutineScope,
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@ -40,14 +61,42 @@ interface BehaviourContextWithFSM<T : State> : BehaviourContext, StatesMachine<T
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): BehaviourContextWithFSM<T>
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): BehaviourContextWithFSM<T>
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companion object {
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companion object {
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@JvmName("invokeWithMutableList")
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operator fun <T : State> invoke(
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behaviourContext: BehaviourContext,
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handlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>>,
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statesManager: StatesManager<T>
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) = DefaultBehaviourContextWithFSM<T>(behaviourContext, statesManager, handlers.toMutableList())
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operator fun <T : State> invoke(
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operator fun <T : State> invoke(
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behaviourContext: BehaviourContext,
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behaviourContext: BehaviourContext,
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handlers: List<BehaviourWithFSMStateHandlerHolder<*, T>>,
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handlers: List<BehaviourWithFSMStateHandlerHolder<*, T>>,
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statesManager: StatesManager<T>
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statesManager: StatesManager<T>
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) = DefaultBehaviourContextWithFSM<T>(behaviourContext, statesManager, handlers)
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) = invoke<T>(behaviourContext, handlers.toMutableList(), statesManager)
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}
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}
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}
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}
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/**
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* Add NON STRICT [handler] to list of available in future [BehaviourContextWithFSM]. Non strict means that
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* for input [State] will be used [KClass.isInstance] and any inheritor of [kClass] will pass this requirement
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*
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* @see BehaviourWithFSMStateHandlerHolder
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* @see BehaviourContextWithFSM.add
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*/
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@Suppress("MemberVisibilityCanBePrivate")
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inline fun <reified I : O, O: State> BehaviourContextWithFSM<O>.onStateOrSubstate(handler: BehaviourWithFSMStateHandler<I, O>) = add(I::class, strict = false, handler)
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/**
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* Add STRICT [handler] to list of available in future [BehaviourContextWithFSM]. Strict means that
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* for input [State] will be used [State]::class == [kClass] and any [State] with exactly the same type will pass
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* requirements
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*
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* @see BehaviourWithFSMStateHandlerHolder
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* @see BehaviourContextWithFSM.addStrict
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*/
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@Suppress("MemberVisibilityCanBePrivate")
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inline fun <reified I : O, O: State> BehaviourContextWithFSM<O>.strictlyOn(handler: BehaviourWithFSMStateHandler<I, O>) = addStrict(I::class, handler)
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/**
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/**
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* Default realization of [BehaviourContextWithFSM]. It uses [behaviourContext] as a base for this object as
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* Default realization of [BehaviourContextWithFSM]. It uses [behaviourContext] as a base for this object as
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* [BehaviourContext], but managing substates contexts updates for avoiding of updates lost between states
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* [BehaviourContext], but managing substates contexts updates for avoiding of updates lost between states
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@ -55,7 +104,7 @@ interface BehaviourContextWithFSM<T : State> : BehaviourContext, StatesMachine<T
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class DefaultBehaviourContextWithFSM<T : State>(
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class DefaultBehaviourContextWithFSM<T : State>(
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private val behaviourContext: BehaviourContext,
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private val behaviourContext: BehaviourContext,
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private val statesManager: StatesManager<T>,
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private val statesManager: StatesManager<T>,
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private val handlers: List<BehaviourWithFSMStateHandlerHolder<*, T>>
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private val handlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>>
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) : BehaviourContext by behaviourContext, BehaviourContextWithFSM<T> {
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) : BehaviourContext by behaviourContext, BehaviourContextWithFSM<T> {
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private val updatesFlows = mutableMapOf<Any, Flow<Update>>()
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private val updatesFlows = mutableMapOf<Any, Flow<Update>>()
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private fun getContextUpdatesFlow(context: Any) = updatesFlows.getOrPut(context) {
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private fun getContextUpdatesFlow(context: Any) = updatesFlows.getOrPut(context) {
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@ -68,6 +117,10 @@ class DefaultBehaviourContextWithFSM<T : State>(
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handlers
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handlers
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)
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)
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override fun <I : T> add(kClass: KClass<I>, strict: Boolean, handler: BehaviourWithFSMStateHandler<I, T>) {
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handlers.add(BehaviourWithFSMStateHandlerHolder(kClass, strict, handler))
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}
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override fun start(scope: CoroutineScope): Job = scope.launchSafelyWithoutExceptions {
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override fun start(scope: CoroutineScope): Job = scope.launchSafelyWithoutExceptions {
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val statePerformer: suspend (T) -> Unit = { state: T ->
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val statePerformer: suspend (T) -> Unit = { state: T ->
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val newState = launchStateHandling(state, getContextUpdatesFlow(state.context), handlers)
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val newState = launchStateHandling(state, getContextUpdatesFlow(state.context), handlers)
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@ -106,9 +159,9 @@ class DefaultBehaviourContextWithFSM<T : State>(
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onBufferOverflow: BufferOverflow,
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onBufferOverflow: BufferOverflow,
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upstreamUpdatesFlow: Flow<Update>?,
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upstreamUpdatesFlow: Flow<Update>?,
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updatesFilter: BehaviourContextAndTypeReceiver<Boolean, Update>?
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updatesFilter: BehaviourContextAndTypeReceiver<Boolean, Update>?
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): BehaviourContextWithFSM<T> = BehaviourContextWithFSM(
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): DefaultBehaviourContextWithFSM<T> = BehaviourContextWithFSM(
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behaviourContext.copy(bot, scope, broadcastChannelsSize, onBufferOverflow, upstreamUpdatesFlow, updatesFilter),
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behaviourContext.copy(bot, scope, broadcastChannelsSize, onBufferOverflow, upstreamUpdatesFlow, updatesFilter),
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handlers,
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handlers.toMutableList(),
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statesManager
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statesManager
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)
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)
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}
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}
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@ -14,70 +14,8 @@ import kotlinx.coroutines.*
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import kotlinx.coroutines.flow.Flow
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import kotlinx.coroutines.flow.Flow
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import kotlin.reflect.KClass
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import kotlin.reflect.KClass
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class BehaviourContextWithFSMBuilder<T : State> internal constructor(
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@Deprecated("Will be removed soon")
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private val resultBehaviourContext: BehaviourContextWithFSM<T>,
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typealias BehaviourContextWithFSMBuilder<T> = BehaviourContextWithFSM<T>
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private val handlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>>
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) : BehaviourContextWithFSM<T> by resultBehaviourContext {
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internal constructor(
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baseBehaviourContext: BehaviourContext,
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statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),
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handlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>> = mutableListOf()
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) : this(DefaultBehaviourContextWithFSM(baseBehaviourContext, statesManager, handlers), handlers)
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/**
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* Add NON STRICT [handler] to list of available in future [BehaviourContextWithFSM]. Non strict means that
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* for input [State] will be used [KClass.isInstance] and any inheritor of [kClass] will pass this requirement
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*
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* @see BehaviourWithFSMStateHandlerHolder
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* @see onStateOrSubstate
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*/
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fun <I : T> add(kClass: KClass<I>, handler: BehaviourWithFSMStateHandler<I, T>) {
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handlers.add(BehaviourWithFSMStateHandlerHolder(kClass, false, handler))
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}
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/**
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* Add STRICT [handler] to list of available in future [BehaviourContextWithFSM]. Strict means that
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* for input [State] will be used [State]::class == [kClass] and any [State] with exactly the same type will pass
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* requirements
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*
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* @see BehaviourWithFSMStateHandlerHolder
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* @see strictlyOn
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*/
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fun <I : T> addStrict(kClass: KClass<I>, handler: BehaviourWithFSMStateHandler<I, T>) {
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handlers.add(BehaviourWithFSMStateHandlerHolder(kClass, true, handler))
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}
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/**
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* Add NON STRICT [handler] to list of available in future [BehaviourContextWithFSM]. Non strict means that
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* for input [State] will be used [KClass.isInstance] and any inheritor of [kClass] will pass this requirement
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*
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* @see BehaviourWithFSMStateHandlerHolder
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* @see BehaviourContextWithFSMBuilder.add
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*/
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@Suppress("MemberVisibilityCanBePrivate")
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inline fun <reified I : T> onStateOrSubstate(handler: BehaviourWithFSMStateHandler<I, T>) {
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add(I::class, handler)
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}
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/**
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* Add STRICT [handler] to list of available in future [BehaviourContextWithFSM]. Strict means that
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* for input [State] will be used [State]::class == [kClass] and any [State] with exactly the same type will pass
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* requirements
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*
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* @see BehaviourWithFSMStateHandlerHolder
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* @see BehaviourContextWithFSMBuilder.addStrict
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*/
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@Suppress("MemberVisibilityCanBePrivate")
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inline fun <reified I : T> strictlyOn(handler: BehaviourWithFSMStateHandler<I, T>) {
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addStrict(I::class, handler)
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}
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/**
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* Returns completed [resultBehaviourContext], [handlers] and [statesManager]
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*/
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internal fun build() = resultBehaviourContext
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}
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/**
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/**
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* Creates [BehaviourContextWithFSM] via creating of [DefaultBehaviourContext] with [this] as [TelegramBot],
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* Creates [BehaviourContextWithFSM] via creating of [DefaultBehaviourContext] with [this] as [TelegramBot],
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@ -95,16 +33,16 @@ suspend fun <T : State> TelegramBot.buildBehaviourWithFSM(
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defaultExceptionsHandler: ExceptionHandler<Unit>? = null,
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defaultExceptionsHandler: ExceptionHandler<Unit>? = null,
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statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),
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statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),
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presetHandlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>> = mutableListOf(),
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presetHandlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>> = mutableListOf(),
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block: CustomBehaviourContextReceiver<BehaviourContextWithFSMBuilder<T>, Unit>
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block: CustomBehaviourContextReceiver<BehaviourContextWithFSM<T>, Unit>
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): BehaviourContextWithFSM<T> = BehaviourContextWithFSMBuilder(
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): BehaviourContextWithFSM<T> = BehaviourContextWithFSM(
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DefaultBehaviourContext(
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DefaultBehaviourContext(
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this,
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this,
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defaultExceptionsHandler ?.let { scope + ContextSafelyExceptionHandler(it) } ?: scope,
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defaultExceptionsHandler ?.let { scope + ContextSafelyExceptionHandler(it) } ?: scope,
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upstreamUpdatesFlow = upstreamUpdatesFlow
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upstreamUpdatesFlow = upstreamUpdatesFlow
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),
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),
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statesManager,
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presetHandlers,
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presetHandlers
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statesManager
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).apply { block() }.build()
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).apply { block() }
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/**
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/**
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* Use [buildBehaviourWithFSM] to create [BehaviourContextWithFSM] and launch getting of updates
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* Use [buildBehaviourWithFSM] to create [BehaviourContextWithFSM] and launch getting of updates
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@ -117,7 +55,7 @@ suspend fun <T : State> TelegramBot.buildBehaviourWithFSMAndStartLongPolling(
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defaultExceptionsHandler: ExceptionHandler<Unit>? = null,
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defaultExceptionsHandler: ExceptionHandler<Unit>? = null,
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statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),
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statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),
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presetHandlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>> = mutableListOf(),
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presetHandlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>> = mutableListOf(),
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block: CustomBehaviourContextReceiver<BehaviourContextWithFSMBuilder<T>, Unit>
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block: CustomBehaviourContextReceiver<BehaviourContextWithFSM<T>, Unit>
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): Pair<BehaviourContextWithFSM<T>, Job> = buildBehaviourWithFSM(
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): Pair<BehaviourContextWithFSM<T>, Job> = buildBehaviourWithFSM(
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upstreamUpdatesFlow,
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upstreamUpdatesFlow,
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scope,
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scope,
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@ -147,8 +85,8 @@ suspend fun <T : State> TelegramBot.buildBehaviourWithFSMAndStartLongPolling(
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* @see BehaviourContext
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* @see BehaviourContext
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* @see BehaviourContextWithFSM
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* @see BehaviourContextWithFSM
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* @see longPolling
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* @see longPolling
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* @see BehaviourContextWithFSMBuilder.strictlyOn
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* @see BehaviourContextWithFSM.strictlyOn
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* @see BehaviourContextWithFSMBuilder.onStateOrSubstate
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* @see BehaviourContextWithFSM.onStateOrSubstate
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*/
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*/
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@PreviewFeature
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@PreviewFeature
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suspend fun <T : State> TelegramBot.buildBehaviourWithFSM(
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suspend fun <T : State> TelegramBot.buildBehaviourWithFSM(
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@ -157,16 +95,16 @@ suspend fun <T : State> TelegramBot.buildBehaviourWithFSM(
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defaultExceptionsHandler: ExceptionHandler<Unit>? = null,
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defaultExceptionsHandler: ExceptionHandler<Unit>? = null,
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statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),
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statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),
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presetHandlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>> = mutableListOf(),
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presetHandlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>> = mutableListOf(),
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block: CustomBehaviourContextReceiver<BehaviourContextWithFSMBuilder<T>, Unit>
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block: CustomBehaviourContextReceiver<BehaviourContextWithFSM<T>, Unit>
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): BehaviourContextWithFSM<T> = BehaviourContextWithFSMBuilder(
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): BehaviourContextWithFSM<T> = BehaviourContextWithFSM(
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DefaultBehaviourContext(
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DefaultBehaviourContext(
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this,
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this,
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defaultExceptionsHandler ?.let { scope + ContextSafelyExceptionHandler(it) } ?: scope,
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defaultExceptionsHandler ?.let { scope + ContextSafelyExceptionHandler(it) } ?: scope,
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upstreamUpdatesFlow = flowUpdatesFilter.allUpdatesFlow
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upstreamUpdatesFlow = flowUpdatesFilter.allUpdatesFlow
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),
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),
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statesManager,
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presetHandlers,
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presetHandlers
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statesManager
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).apply { block() }.build()
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).apply { block() }
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/**
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/**
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* Use [buildBehaviourWithFSM] to create [BehaviourContextWithFSM] and launch getting of updates
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* Use [buildBehaviourWithFSM] to create [BehaviourContextWithFSM] and launch getting of updates
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@ -176,8 +114,8 @@ suspend fun <T : State> TelegramBot.buildBehaviourWithFSM(
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* @see buildBehaviourWithFSMAndStartLongPolling
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* @see buildBehaviourWithFSMAndStartLongPolling
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* @see BehaviourContext
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* @see BehaviourContext
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* @see longPolling
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* @see longPolling
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* @see BehaviourContextWithFSMBuilder.strictlyOn
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* @see BehaviourContextWithFSM.strictlyOn
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* @see BehaviourContextWithFSMBuilder.onStateOrSubstate
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* @see BehaviourContextWithFSM.onStateOrSubstate
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*/
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*/
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@PreviewFeature
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@PreviewFeature
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suspend fun <T : State> TelegramBot.buildBehaviourWithFSMAndStartLongPolling(
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suspend fun <T : State> TelegramBot.buildBehaviourWithFSMAndStartLongPolling(
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@ -185,7 +123,7 @@ suspend fun <T : State> TelegramBot.buildBehaviourWithFSMAndStartLongPolling(
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defaultExceptionsHandler: ExceptionHandler<Unit>? = null,
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defaultExceptionsHandler: ExceptionHandler<Unit>? = null,
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statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),
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statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),
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presetHandlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>> = mutableListOf(),
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presetHandlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>> = mutableListOf(),
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block: CustomBehaviourContextReceiver<BehaviourContextWithFSMBuilder<T>, Unit>
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block: CustomBehaviourContextReceiver<BehaviourContextWithFSM<T>, Unit>
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) = FlowsUpdatesFilter().let {
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) = FlowsUpdatesFilter().let {
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buildBehaviourWithFSM(
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buildBehaviourWithFSM(
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it,
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it,
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@ -39,7 +39,7 @@ suspend fun <T : State> telegramBotWithBehaviourAndFSM(
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statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),
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statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),
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presetHandlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>> = mutableListOf(),
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presetHandlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>> = mutableListOf(),
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testServer: Boolean = false,
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testServer: Boolean = false,
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block: CustomBehaviourContextReceiver<BehaviourContextWithFSMBuilder<T>, Unit>
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block: CustomBehaviourContextReceiver<BehaviourContextWithFSM<T>, Unit>
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): TelegramBot = telegramBot(
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): TelegramBot = telegramBot(
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token,
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token,
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apiUrl,
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apiUrl,
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@ -76,7 +76,7 @@ suspend fun <T : State> telegramBotWithBehaviourAndFSMAndStartLongPolling(
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statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),
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statesManager: StatesManager<T> = DefaultStatesManager(InMemoryDefaultStatesManagerRepo()),
|
||||||
presetHandlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>> = mutableListOf(),
|
presetHandlers: MutableList<BehaviourWithFSMStateHandlerHolder<*, T>> = mutableListOf(),
|
||||||
testServer: Boolean = false,
|
testServer: Boolean = false,
|
||||||
block: CustomBehaviourContextReceiver<BehaviourContextWithFSMBuilder<T>, Unit>
|
block: CustomBehaviourContextReceiver<BehaviourContextWithFSM<T>, Unit>
|
||||||
): Pair<TelegramBot, Job> {
|
): Pair<TelegramBot, Job> {
|
||||||
return telegramBot(
|
return telegramBot(
|
||||||
token,
|
token,
|
||||||
|
Loading…
Reference in New Issue
Block a user