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update kdocs of BehaviourContextWithFSM
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@ -9,12 +9,17 @@
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* `Serialization`: `1.2.2` -> `1.3.0`
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* `Serialization`: `1.2.2` -> `1.3.0`
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* `MicroUtils`: `0.5.28` -> `0.7.1`
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* `MicroUtils`: `0.5.28` -> `0.7.1`
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* `Klock`: `2.4.3` -> `2.4.5`
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* `Klock`: `2.4.3` -> `2.4.5`
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* `Ktor`: `1.6.3` -> `1.6.4`
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* `Core`:
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* `Core`:
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* `PrivateContentMessageImpl#paymentInfo` now is deprecated and will always be null
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* `PayInlineKeyboardButton#pay` now is deprecated
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* `PayInlineKeyboardButton#pay` now is deprecated
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* `RowBuilder` and `MatrixBuilder` now are open and available for extending
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* `RowBuilder` and `MatrixBuilder` now are open and available for extending
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* `MatrixBuilder#matrix` will return read-only new list instead of original internal `mutMatrix`
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* `MatrixBuilder#matrix` will return read-only new list instead of original internal `mutMatrix`
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* Introduced new type of events `SuccessfulPaymentEvent` instead of putting of payment inside of message
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* Introduced new type of events `SuccessfulPaymentEvent` instead of putting of payment inside of message
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* New type of events union: `PublicChatEvent`
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* New type of events union: `PublicChatEvent`. `CommonEvent` is still union of any `ChatEvent`
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* New `AbstractFlowsUpdatesFilter` with default `lazy` realization for all typed flows
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* `FlowsUpdatesFilter` fun now have `onBufferOverflow` and `upstreamUpdatesFlow` as incoming params
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* `DefaultFlowsUpdatesFilter` now use additional `upstreamUpdatesFlow` as source of updates
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* `Utils`:
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* `Utils`:
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* Two new dsl:
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* Two new dsl:
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* `inlineKeyboard` for creating `InlineKeyboardMarkup`
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* `inlineKeyboard` for creating `InlineKeyboardMarkup`
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@ -20,6 +20,13 @@ private suspend fun <I : State> BehaviourContextWithFSM.launchStateHandling(
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}
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}
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}
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}
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/**
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* Interface which combine [BehaviourContext] and [StatesMachine]. Subcontext of triggers and states contexts must have
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* one common flow of updates and must not lose updates between updates
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*
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* @see DefaultBehaviourContextWithFSM
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* @see buildBehaviourWithFSM
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*/
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interface BehaviourContextWithFSM : BehaviourContext, StatesMachine {
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interface BehaviourContextWithFSM : BehaviourContext, StatesMachine {
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suspend fun start() = start(this)
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suspend fun start() = start(this)
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@ -41,6 +48,10 @@ interface BehaviourContextWithFSM : BehaviourContext, StatesMachine {
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}
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}
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}
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}
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/**
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* Default realization of [BehaviourContextWithFSM]. It uses [behaviourContext] as a base for this object as
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* [BehaviourContext], but managing substates contexts updates for avoiding of updates lost between states
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*/
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class DefaultBehaviourContextWithFSM(
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class DefaultBehaviourContextWithFSM(
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private val behaviourContext: BehaviourContext,
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private val behaviourContext: BehaviourContext,
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private val statesManager: StatesManager,
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private val statesManager: StatesManager,
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