# PlaguBot ## For users Template: [![Use template](badges/use_template.svg)](https://github.com/InsanusMokrassar/PlaguBotBotTemplate/generate) You can create your bot using [this template](https://insanusmokrassar.github.io/PlaguBotBotTemplate/) by following of its instructions ## For developers | Template: | [![Use template](badges/use_template.svg)](https://github.com/InsanusMokrassar/PlaguBotPluginTemplate/generate) | |-----------|-----------------------------------------------------------------------------------------------------------------| | Bot version: | [![Maven Central](https://maven-badges.herokuapp.com/maven-central/dev.inmo/plagubot.bot/badge.svg)](https://maven-badges.herokuapp.com/maven-central/dev.inmo/plagubot.bot) | | Plugin version: | [![Maven Central](https://maven-badges.herokuapp.com/maven-central/dev.inmo/plagubot.plugin/badge.svg)](https://maven-badges.herokuapp.com/maven-central/dev.inmo/plagubot.plugin) | That is a set of libraries for plagubots. Look at the [PlaguBot Plugin template](https://insanusmokrassar.github.io/PlaguBotPluginTemplate/) to find how to create your bot. ### Technical help #### FSM In this bot has been used variant with FSM. That means that you may use all the [Behaviour Builder with FSM](https://bookstack.inmo.dev/books/telegrambotapi/page/behaviour-builder-with-fsm) functionality. In case you wish to setup states repo, you should use the next code in the `setupDI` of your plugin: ```kotlin single> { // setup your manager and return here // Default is: DefaultStatesManager( InMemoryDefaultStatesManagerRepo() ) } ``` Besides, you may setup handling errors lambda in the same function: ```kotlin single> { { state, e -> logger.eS(e) { "Unable to handle state $state" } // logging by default null // you should return new state or null, default callback will return null } } ``` #### Subcontext initial actions Bot will take all the `CombinedSubcontextInitialAction.SubItem`s from `Koin` to include it in root of `behaviourBuilder`. To create your own subitem: ```kotlin singleWithRandomQualifier { CombinedSubcontextInitialAction.SubItem { // do some action or throw error to rerun on next round } } ```