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small fix of performing state update for UpdatableStatesMachine
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@ -28,7 +28,9 @@ open class DefaultUpdatableStatesMachine<T : State>(
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override suspend fun performStateUpdate(previousState: Optional<T>, actualState: T, scope: CoroutineScope) {
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statesJobsMutex.withLock {
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statesJobs[actualState] ?.cancel()
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if (previousState.dataOrNull() != actualState) {
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statesJobs[actualState] ?.cancel()
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}
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val job = previousState.mapOnPresented {
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statesJobs.remove(it)
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} ?: scope.launch {
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