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upgrades and filling of README
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startup/launcher/README.md
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startup/launcher/README.md
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# Startup Plugin Launcher
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This module contains tools to start your plugin system.
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## Config
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Base config is pretty simple:
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```json
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{
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"plugins": [
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"dev.inmo.micro_utils.startup.launcher.HelloWorldPlugin"
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]
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}
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```
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So, `"dev.inmo.micro_utils.startup.launcher.HelloWorldPlugin"` is the fully qualified name of plugin you wish to be
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included in the server.
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> JS note: In JS there are no opportunity to determine object type by its full name. Because of it, in JS developers
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> should prefer to use `Config` in their kotlin code directly instead of json config passing. More info see in [JS](#js)
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> section
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## JVM
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For JVM target you may use main class by path: `dev.inmo.micro_utils.startup.launcher.MainKt`
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It is expected, that you will pass the main ONE argument with path to the config json. Sample of launching:
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```bash
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./gradlew run --args="sample.config.json"
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```
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Content of `sample.config.json` described in [Config](#config) section.
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You may build runnable app using:
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```bash
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./gradlew assembleDist
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```
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In that case in `build/distributions` folder you will be able to find zip and tar files with all required
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tools for application running (via their `bin/app_name` binary). In that case yoy will not need to pass
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`--args=...` and launch will look like `./bin/app_name sample.config.json`
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## JS
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In JS for starting of your plugins app, you should use `PluginsStarter` in your code:
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```kotlin
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PluginsStarter.startPlugins(
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Config(HelloWorldPlugin)
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)
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```
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`Config` here is deserialized variant from [Config](#config) section. As was said in [Config](#config) section, in JS
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there is no way to find classes/objects by their full qualifiers. Because of it you should use some way to register your
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plugins in `StartPluginSerializer` or use the code like in the snippet above: there plugins will be registered
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automatically.
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In case you wish to register your plugins manually and run server from config, you should use one of the ways to register
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plugin on start.
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Sample with `EagerInitialization`: [Kotlin JS doc about lazy initialization](https://kotlinlang.org/docs/js-ir-compiler.html#incremental-compilation-for-development-binaries),
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[@EagerInitialization docs](https://kotlinlang.org/api/latest/jvm/stdlib/kotlin.js/-eager-initialization/):
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```kotlin
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@ExperimentalStdlibApi
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@EagerInitialization
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val plugin = createStartupPluginAndRegister("PluginNameToUseInConfig") {
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// Your plugin creation. For example:
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HelloWorldPlugin
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}
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```
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So, in that case you will be able to load plugins list as `JsonObject` from anywhere and start plugins app with it:
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```kotlin
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PluginsStarter.startPlugins(
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jsonObject
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)
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```
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It will load `HelloWorldPlugin` if `jsonObject` have next content:
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```json
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{
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"plugins": [
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"PluginNameToUseInConfig"
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]
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}
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```
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