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start add fsm
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53
fsm/common/src/jvmTest/kotlin/PlayableMain.kt
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53
fsm/common/src/jvmTest/kotlin/PlayableMain.kt
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import dev.inmo.micro_utils.fsm.common.*
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import dev.inmo.micro_utils.fsm.common.dsl.buildFSM
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import dev.inmo.micro_utils.fsm.common.dsl.strictlyOn
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import kotlinx.coroutines.*
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sealed interface TrafficLightState : State {
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val trafficLightNumber: Int
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override val context: Int
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get() = trafficLightNumber
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}
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data class GreenCommon(override val trafficLightNumber: Int) : TrafficLightState
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data class YellowCommon(override val trafficLightNumber: Int) : TrafficLightState
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data class RedCommon(override val trafficLightNumber: Int) : TrafficLightState
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class PlayableMain {
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// @Test
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fun test() {
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runBlocking {
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val countOfTrafficLights = 10
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val initialStates = (0 until countOfTrafficLights).map {
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when (0/*Random.nextInt(3)*/) {
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0 -> GreenCommon(it)
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1 -> YellowCommon(it)
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else -> RedCommon(it)
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}
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}
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val statesManager = InMemoryStatesManager()
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val machine = buildFSM {
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strictlyOn<GreenCommon> {
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delay(1000L)
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YellowCommon(it.context).also(::println)
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}
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strictlyOn<YellowCommon> {
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delay(1000L)
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RedCommon(it.context).also(::println)
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}
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strictlyOn<RedCommon> {
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delay(1000L)
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GreenCommon(it.context).also(::println)
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}
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this.statesManager = statesManager
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}
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initialStates.forEach { machine.startChain(it) }
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val scope = CoroutineScope(Dispatchers.Default)
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machine.start(scope).join()
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}
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}
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}
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