start add fsm

This commit is contained in:
2021-06-19 14:41:29 +06:00
parent c8a25ce544
commit 11b0d059bf
13 changed files with 375 additions and 0 deletions

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import dev.inmo.micro_utils.fsm.common.*
import dev.inmo.micro_utils.fsm.common.dsl.buildFSM
import dev.inmo.micro_utils.fsm.common.dsl.strictlyOn
import kotlinx.coroutines.*
sealed interface TrafficLightState : State {
val trafficLightNumber: Int
override val context: Int
get() = trafficLightNumber
}
data class GreenCommon(override val trafficLightNumber: Int) : TrafficLightState
data class YellowCommon(override val trafficLightNumber: Int) : TrafficLightState
data class RedCommon(override val trafficLightNumber: Int) : TrafficLightState
class PlayableMain {
// @Test
fun test() {
runBlocking {
val countOfTrafficLights = 10
val initialStates = (0 until countOfTrafficLights).map {
when (0/*Random.nextInt(3)*/) {
0 -> GreenCommon(it)
1 -> YellowCommon(it)
else -> RedCommon(it)
}
}
val statesManager = InMemoryStatesManager()
val machine = buildFSM {
strictlyOn<GreenCommon> {
delay(1000L)
YellowCommon(it.context).also(::println)
}
strictlyOn<YellowCommon> {
delay(1000L)
RedCommon(it.context).also(::println)
}
strictlyOn<RedCommon> {
delay(1000L)
GreenCommon(it.context).also(::println)
}
this.statesManager = statesManager
}
initialStates.forEach { machine.startChain(it) }
val scope = CoroutineScope(Dispatchers.Default)
machine.start(scope).join()
}
}
}