# StatesMachine

interface StatesMachine < T : State > : StatesHandler < T , T > (source)

Default StatesMachine may startChain and use inside logic for handling States. By default you may use DefaultStatesMachine or build it with dev.inmo.micro_utils.fsm.common.dsl.buildFSM. Implementers MUST NOT start handling until start method will be called

#### Inheritors

DefaultStatesMachine
UpdatableStatesMachine

## Types

Companion
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object Companion

## Functions

handleState
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abstract suspend fun StatesMachine <in T >. handleState (state: T ): T ?

Main handling of state. In case when this state leads to another State and handleState returns not null State it is assumed that chain is not completed.

holder
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inline fun < I : O , O : State > StatesHandler < I , O >. holder (strict: Boolean = true): CustomizableHandlerHolder < O , O >
inline fun < I : O , O : State > StatesHandler < I , O >. holder (noinline filter: suspend (state: State ) -> Boolean ): CustomizableHandlerHolder < O , O >
launchStateHandling
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open suspend fun launchStateHandling (state: T , handlers: List < CheckableHandlerHolder <in T , T >>): T ?
open suspend fun launchStateHandling (state: T , handlers: List < CheckableHandlerHolder <in T , T >>, onStateHandlingErrorHandler: StateHandlingErrorHandler < T >): T ?
start
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abstract fun start (scope: CoroutineScope): Job

Starts handling of States

startChain
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abstract suspend fun startChain (state: T )

Start chain of States witn state